Testing Immersive ads (Mainly Video Ads)

I recently started working with Immersive ads and Video Ads in particular. I find it very difficult to test the functionality of these ads, namely when attempting to implement a Reward Mechanism with Video Ads. I have no ability to test if my Reward Mechanism works at all let alone test if it works the way I want it to.

I think it would be fantastic if you were able to use a placeholder video in studio that works with all the events just as a real Video Ad would. For example, the placeholder ad should fire the OnAdEvent with the correct EventTypes “RewardedAdLoaded”, “RewardedAdGrant” & “RewardedAdUnloaded”.

I think a feature like this would not only help new developers understand and troubleshoot their own Immersive ads within their experience but also help all developers who would like to implement their own unique features without the stress and worrisome that the code might break once they give it to a live user.

Right now it feels like a guessing game, fingers crossed and hope it works. That is exactly how I felt when I added ad portals to my game. Luckily my overthinking paid off :sweat_smile:

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A placeholder video in studio would be amazing for testing how exactly the video ads work, especially if it’s your first time using them

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I also implemented video ad rewards, and have no way to test it. I’ve done smaller testing of components, but ultimately, I’m praying that it works, and I have no idea if it does.

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