Testing out the FiB Lighting

Well, since I wanted to test out the FiB Lighting and how it would affect gameplay; I made a little test game to see how shadows would work out. To truly try and capture the power of it, I included small parts, meshes; parts, and different materials. I also included a different colored light to try and showcase that.

Any feedback on how I can improve is welcome!

(Note: This was made in around 1 hour.)

(I will provide pictures in a bit)

Try removing the dummy staring at people when using the PC.

The room looks great, same with the lighting. However, the particles in the air don’t match the game in my view and I can’t grasp whats missing.

Maybe add a bit of a blur to in the screen?

And maybe also add a door.

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