I was binging a Design and Technology textbook a while ago and was struck with the sudden inspiration to see how well the Roblox Physics engine will cope with real life mechanisms. Here I have created a cam and follower (only circular cam since I suck at building):
Here’s the link if anyone is curious https://www.roblox.com/games/7320112216/Testing-Roblox-Physics
And if anyone has any ideas for mechanisms let me know in the replies and I’ll try to make it (please don’t make me build complex models I can barely make a gear).