The terrain shown in the pictures looked absolutely amazing from the top ngl, but looking at it from the side kind of ruins it a bit due to how bad the blending is for the terrain
Otherwise, good work with your experimenting! Although somewhat chaotic due to the colormap, the striations in the terrain actually emulate erosion fairly well
Also what software do you use for the colormaps? I’ve been looking for one to use for my own heightmap testing but I haven’t found any that allow you to set the exact color values just yet