Hi. I am once again asking a noob question. What is the best way to test out a game before an update that has concurrent players? Should you make a duplicate game and then test on that and then Publish As the actual game once you’re ready?
Cool. So basically just have a duplicate place within the same game and then when you’re done working on an update then Publish As to the testing place and test it there and then after testing publish the actual game? If I’m following you correctly.
It would probably be a better idea to have a completely separate game rather than separate place. Although you’ll have to copy things over like gamepasses, etc it provides a safety net in case you cause something catastrophic.