Hey everyone! Hope you guys are having a good day, I came across this problem with animating my text, I used this script for another game and it worked, not sure why it isn’t in this game. So basically, I am trying to get the typewriter effect when someone steps on the platform (checkpoint). Nothing happened, so I am not sure how to fix this. Here is my script…
Player = game.Players.LocalPlayer
LS = Player:WaitForChild("leaderstats")
Stage = LS:WaitForChild("Stage")
Txt = script.Parent:WaitForChild("Stage")
StageNames = {
[1] = 'Level 1';
[2] = 'Level 2';
[3] = 'Level 3';
[4] = 'Level 4';
[5] = 'Level 5';
[6] = 'Level 6';
[7] = 'Level 7';
[8] = 'Level 8';
[9] = 'Level 9';
[10] = 'Level 10'
}
function SoundEffect()
local StageSound = Instance.new("Sound")
StageSound.Name = "FutureSound"
StageSound.SoundId = "rbxassetid://4499400560"
StageSound.PlaybackSpeed = 1
StageSound.Volume = 1
StageSound:Play()
coroutine.resume(coroutine.create(function()
wait(1)
StageSound:Destroy()
end))
end
function DoStage()
for i = string.len(StageNames[Stage.Value]), 1 do
Txt.Text = string.sub(StageNames[Stage.Value],1,i)
SoundEffect()
wait()
end
wait(2)
for i = string.len(StageNames[Stage.Value]),0,-1 do
Txt.Text = string.sub(StageNames[Stage.Value],1,i)
SoundEffect()
end
end
Stage.Changed:Connect(function()
if StageNames[Stage.Value] then
DoStage()
end
end)
DoStage()
I have no errors, here is some photos as well.
This is where the text would go, it isn’t transparent, it just has no text in it.
Here is another picture…
These are the stages that are in a folder in workspace.
If anyone has a solution please let me know, thanks!