Text appears as giant block after resizing?

So I have text in a transition frame in my game, but when it first appears it’s a giant block before becoming normal. I’ve tried removing the gradient but that didn’t work.

https://gyazo.com/76a6169250ecd82ce2d57a8425e1302a

I’d possibly preload the asset before it’s used, probably at the start/initialisation of the game, then use that particular asset you’ve loaded in place of the image in that small video.

The code sample here is an example of how you would load in a decal and a sound asset.

For example, you could load it into a variable within a script upon the game starting (like in the example above), then wherever you load/show that loading screen, you’d set the asset TO that variable if you get me?

I hope this helps :slight_smile: