Why are new fonts only available only in this plugin?
This is amazing though. I love this plugin
Glitch font please?? For instance HACKED
Why are new fonts only available only in this plugin?
This is amazing though. I love this plugin
Glitch font please?? For instance HACKED
could the top editor have TextWrapped? (or at least an option to enable TextWrapped?) i installed the plugin and the text went over the edge.
also could there also be a color picker? not sure how hard that would be to script
Great work. If I had not found this plugin ill have multiple spaces to separate a line. Wish roblox can add this somewhat. Great job!
The new fonts are in studio, but they are hidden (not released yet).
This plugin is taking advantage of them.
In fact, there’s a method that you can do, and that is to check if both keys are pressed at the same time when an input began. This would look like this:
local ctrlPressed = false
local bPressed = false
UIP.InputBegan:Connect(function(key)
if key.KeyCode == Enum.KeyCode.LeftControl then
ctrlPressed = true
elseif key.KeyCode == Enum.KeyCode.B then
bPressed = true
end
if ctrlPressed and bPressed then
-- make the text bold
end
end)
UIP.InputEnded:Connect(function(key)
if key.KeyCode == Enum.KeyCode.LeftControl then
ctrlPressed = false
elseif key.KeyCode == Enum.KeyCode.B then
bPressed = false
end
end)
You could possibly add measurements or anything else to this, but this is a suggestion to how you can avoid the restrictions and use it hotkey alike.
You could also use UserInputService:GetKeysPressed()
which is designed for this too
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
RunService.Heartbeat:Connect(function()
local ctrlPressed = false
local bPressed = false
for _, inputObject in ipairs(UserInputService:GetKeysPressed()) do
if inputObject.KeyCode == Enum.KeyCode.LeftControl then
ctrlPressed = true
elseif inputObject.KeyCode == Enum.KeyCode.B then
bPressed = true
end
end
if ctrlPressed and bPressed then
print("User is currently holding down LeftCtrl + B")
end
end)
Or simply use UserInputService:IsKeyDown()
local ctrlPressed = UserInputService:IsKeyDown(Enum.KeyCode.LeftControl)
local bPressed = UserInputService:IsKeyDown(Enum.KeyCode.B)
if ctrlPressed and bPressed then
...
end
Relevant links:
UserInputService:GetKeysPressed()
UserInputService:IsKeyDown()
InputObject
Maybe in the output window change it to be a proper Color by default so you can see it better.
UserInputService will only work if the game window (viewport) is focused, it won’t work while interacting with widgets.
Hi everybody, thank you all for your feedback, and sorry for the late reply.
I notice a few people have asked for a few suggestions - I have currently been quite busy so I haven’t been able to work on this plugin for a while, but I may be able to start working again on it soon.
Just a reminder that the plugin is open sourced and I am happy to accept community contributions if you want to add in the suggestions yourselves, you can find it here: GitHub - JohnnyMorganz/roblox-text-editor: A plugin to make editing text in Roblox Studio easier
Thank you, and (@Doqee) for your suggestions! Unfortunately UserInputService will not work for plugin widgets so these can’t be used.
I have also tried using the InputBegan/Changed/Ended
events on the TextBox themselves, however these do not work.
I also tried using Plugin:CreatePluginAction()
however the action is not triggered whilst a textbox is focused (I haven’t tested this recently so it may have changed, but I’m not sure)
If anybody has any other recommendations, please do let me know
How do you switch to edit another textbox?
I also don’t see the output tab for some reason