So i have a sign, that allows you to change the text on it, and its suppose to filter the text before changing the old text on the sign, but it doesn’t work at all. I can say all kinds of inappropriate words, and it wont censor it. I’ve even tested this on a server with a friend, and the chat service didn’t do anything to censor it.
Event.OnServerEvent:Connect(function(player, TextValue)
Gui:Destroy()
de = false
local serviceChat = game:GetService("Chat")
local filteredText = serviceChat:FilterStringForBroadcast(TextValue, player)
TextGui.TextLabel.Text = TextValue
end)