Text on UIs are flickering on mobile when I look at SurfaceUIs for some reason. I tried to make a script that only shows SurfaceUIs when the player is 50 studs away or closer to the wall, but still, this didn’t fix the issue. I even tried making it so it doesn’t show the SurfaceGuis at all, yet the same issue. Here’s a clip of the issue:
https://gyazo.com/9353d0db690c9095d5f559bd02e5929e
Try to disable RichText (in the text label)… it is known to have issues like this.
RichText is already disabled but this is still happening
I see the screen guis flickering not any surface guis… am i looking at the wrong thing?
Yes, the text on the screenguis is flickering, not on the surfaceguis
Oh ok i see what you mean now… sorry i hadn’t quite understood the issue properly. It only flickers when you pass by the surface gui… have you double checked the Adornee of the surface gui is properly selected on the object?
Also too many guis on mobile has been known to cause them not to render properly. And if you look at this post, it could be the result of your font as well, so maybe change font to see if helps, or reduce the number of guis to see if that helps also, but i would try all the other things first, as im sure you need these guis:
https://devforum.roblox.com/t/gui-text-flashing-randomly-is-this-a-bug/195497/8?u=rmofsbi
I dont think that the many guis are an issue, pet simulator x has a lot of them, but my game has over than 50 suface uis, the adornee isnt set because its inside the part, do i have to put the adornee connected to the part?
I have personally had issues with surface guis when i dont set the Adornee to the part, even when its a child of the part. It might be that the guis are getting a mixed signal, when they overlap… setting the adornee might fix this, its worth a try.
I tried and this is still happening, what fix can i try next? (This has decreased the chance of happening but didnt fix the issue), also my game has many animations and UIScales
So it happens only with mobile? and u changed the font of the text labels in the flickering ui? And are you on max graphics in game when testing mobile or is this through studio testing in emulator? The scale and anims shouldnt affect the ui.
Yes, this happens to a tester on iPhone 13, but this stopped happening to a tester on iPhone 10 after adding adornee (well, not completely stopped, but almost), no I’m not using any emulators, the graphics quality is set to the lowest when testing and ram usange is low (500/600mb) I might try to delete some texts and add some more scripts but I don’t think this is going to make a difference. From what I saw on the devforum post you have sent me, an admin explained that there’s a limit of text labels in a game.
It could also relate to the lowest graphics setting, but im only guessing as your ui is basic and i dont see how it could interfere… then again richtext causes issues like this and its not optimized for graphics either… maybe try testing on highest graphics.
Ok, I’ll test and let you know, there are over than 100 SurfaceUIs in my game maybe that’s why, but again, I’ve made a script that works the same as streaming enabled, but for SurfaceUIs
nope, still happening even on high graphics, no difference
Sorry i am not sure what it could be then… maybe you are pushing the limits of ui, or its some other issue. Hopefully someone with a similar issue can chime in to help.
nevermind, on high graphics it decreases a lot but not fixes, on low it still happens
Then must be combination of graphics and the number of ui you use… graphics cant handle overload of them.
We added a script to only show all of the SurfaceUIs that is in a close radius, the other ones are either removed (to be regenerated when closer) or disabled. This has so far, what we know of, stopped the flickering.
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.