Text Fonts not Updating

Text fonts sometimes don’t seem to be the one I set it to. Text scaled is on, so that isn’t the issue. Inspecting the properties when the game is running doesn’t seem to show any issues.


As you can see from the image above, the text font doesn’t seem to be the same as is listed on the properties menu.

Here is how it is supposed to look:

Resetting the font while the game is running fixes it, but yeah.

Edit: I’m still having this issue, in-game too not just Studio. I tested it on mobile and computer, same result.

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There is no scripting involved here, fonts aren’t being applied or something.

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I made a solution: insert a local script into a object and do
wait(0.1)
script.Parent.Visible = false

Any update on this? I am having this problem atm.

Ive read plenty of posts complaining of font issues disappearing and reappearing and changing, and the common thread seems to be Rich Text being enabled.

3 Likes

Ahh, that was the problem. Interesting

1 Like

This should be resolved now! See post.

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