Text in billboardgui shrinks when I get closer to it

So bassically I am making this horror game where you can open drawers and stuff however the text inside my billboard guis keeps shrinking and wont stay consistent with the size of the billboardgui

how do I make a billboardgui where the text size is always consistent with the billboard gui?

Here are important things to note:

  1. The textbutton is inside a frame
  2. The textbutton has text scaled
  3. The textbutton, billboardgui, and frame all have scaled sizes.

and I have this textbutton

in my texbutton here are my properties

however when I zoom into or out of the textbutton the text size changes.

How do I fix this?
(I tried adding a textconstraint but they wont work)

Unfortunately, this is an issue thats happening with a lot of games. Although you could use imagebutton to prevent the text scaling issue

This also shouldn’t be a problem because most people won’t zoom into the billboardgui and shouldn’t be a problem if the camera is in first person. This problem is because the max text size is 100

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