Text is blurry when TextScaled is set to true

I was doing custom chat system, and have run into a problem:
image
Random messages are blurry.
TextLabels have their TextScaled property set to true, and seems that it makes that blurs.
How I can solve this?

Seen it as well, think this is a roblox issue but idk

did you look at other people who had a similar problem?

https://www.google.com/search?q=roblox+studio+TextLabels+have+their+TextScaled+property+set+to+true+makes+that+blurs

Yes.
Not using google though, but devforum search. This post from 2021 states that Roblox will do smth, but nothing has done in 3 years:

Sadly I can’t reply to that post, cuz it got locked. And I can’t make bug report, cause they removed all ways for non-bug-report-group members to report bugs.

I guess all you can do is
image

I wait that for 4.5 months. I have no good words abt this situation! >:[

Ah…Well… you could try finding someone who has it? and asking them?

But in the meantime, I guess all you can do is try to find another way that doesn’t use the TextScaled property. (or just deal with it, the text is still readable)

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Is your TextLabel within a CanvasGroup? Oftentimes when devices are dynamically rendering elements in CanvasGroups, especially on lower resolution, it becomes pixelated.

Nope, it’s not a descendant of any CanvasGroup. I don’t use them at all.

Sorry for the necrobump but if you still haven’t found any solutions, i have one that could work for you because it did for me.
Try tinkering with the LineHeight property of the TextLabel, The property that worked best for me was 0.86 and it fixed the issue.

usually richtext property set to enabled it makes most blurry text just not happen