Text is blurry when TextScaled is set to true

I was doing custom chat system, and have run into a problem:
image
Random messages are blurry.
TextLabels have their TextScaled property set to true, and seems that it makes that blurs.
How I can solve this?

Seen it as well, think this is a roblox issue but idk

did you look at other people who had a similar problem?

https://www.google.com/search?q=roblox+studio+TextLabels+have+their+TextScaled+property+set+to+true+makes+that+blurs

Yes.
Not using google though, but devforum search. This post from 2021 states that Roblox will do smth, but nothing has done in 3 years:

Sadly I can’t reply to that post, cuz it got locked. And I can’t make bug report, cause they removed all ways for non-bug-report-group members to report bugs.

I guess all you can do is
image

I wait that for 4.5 months. I have no good words abt this situation! >:[

Ah…Well… you could try finding someone who has it? and asking them?

But in the meantime, I guess all you can do is try to find another way that doesn’t use the TextScaled property. (or just deal with it, the text is still readable)

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Is your TextLabel within a CanvasGroup? Oftentimes when devices are dynamically rendering elements in CanvasGroups, especially on lower resolution, it becomes pixelated.

Nope, it’s not a descendant of any CanvasGroup. I don’t use them at all.