SkabaYay
(SkabaYay)
August 10, 2022, 9:06pm
#1
so I’m making a gamepass shop and when I saw what my gui looks like on mobile, It looks nothing to the pc version of the gui, I checked if any of the gui was scaled on offset, every gui was set on scale, I also used AutoScale Lite to try and fix the issue; but nothing changed, can anyone please help me fix this issue? Thank you for reading.
PC:
Mobile:
4 Likes
It seems to have something to do with the text size which you can’t really control with scale
Can you put a UITextSizeConstraint inside the textlabels? That might keep the text from becoming to big due to different pixel sizes
SkabaYay
(SkabaYay)
August 10, 2022, 9:09pm
#4
I have tried putting UITextSizeConstrait but nothing changed
Is the TextScaled on? If so try turning it off and sizing it your self
Sorry, I was testing it in studio and I forgot a property which made it work until I turned that property on sorry. Let me keep looking into it…
SkabaYay
(SkabaYay)
August 10, 2022, 9:16pm
#9
I already tried using autoscale lite
1 Like
Can you show us the heirarchy? It might help a bit.
SkabaYay
(SkabaYay)
August 10, 2022, 9:18pm
#11
what do you mean by that? (30char)
Like the explorer on the side of the screen
Which frame is 'Black" Is it the one darkened farme with buy, Starterpack, and shards on it?
SkabaYay
(SkabaYay)
August 10, 2022, 9:22pm
#15
yes (thirty cha asdjfasldjfasdfasdfas)
This is the last thing I can try, It’s a bit complicated but it’s the only thing I can find on the web
It looks like you have to scale the text up using a for loop maybe? Until TextFits == true. Hope you can get it to work!
SkabaYay
(SkabaYay)
August 10, 2022, 9:32pm
#17
wait i just figured out how to solve the problem
all I had to do is to put a UIApectRatioConstraint in my StarterPack GUI
but thanks for trying to help me!
2 Likes
“tarter pack”
Jokes aside, have fun with your game!