Text not showing up on TextLabel while Rich Text is enabled

So, I’m making a sign, and it’s a large one, and want the text to be readable from a long distance, so I enabled Rich Text, and the text completely disappeared with no traces, and with no reason either. It works in some games, and in the others the text dissapears completely.

I have tried multiple methods and all of them have failed. Rich text works in the Roblox Client but not in studios for some unknown reason, and the font not loading properly is the lightest thing, even though that’s garbage too.

I don’t even have the slightest clue why this is happening, no nothing in the output window, and in case you’re wondering, yes, I tried reinstalling studio.

E D I T: So APPARENTLY high-definition ScreenGui’s can cause lag too! I don’t know how, but they lagged my game down to a crawl when I had one of the UI’s PPS (PixelsPerStud) set to 1000.

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hey there! Something similar, or even the same, is happening to me. When i use PixelsPerStud propery instead of FixedSize the textlabel will appear. However, if you try with FixedSize propery in your surface gui it will disappear. Try to disable fixedsize for now, that worked for me.

Edit: nevermind, this is not always like this, I am sure this is a bug

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Yeah, I always use PixelsPerStud due to it not really having the ability to stretch text, but yeah, this bug only started to occur around a week ago for me.

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