I have found that text on parts and GUI can flicker randomly (letters individually flicker). The parts of the text that stay seem to depend on the angle of the camera. Obviously, this makes in-game text hard to read.
It seems to depend on the scale and memory needed for a mobile device to render an entire game, as the game on the screenshot in is a very large game in scale.
This is intended behavior when too much text is present in the viewport, and Roblox doesn’t have enough memory to handle it with:
Please refer to the engineer’s response in that thread for further information on how to remediate this issue in your experience by using the best practices for UI.