Text Properties seen as differant

I hope the picture shows what I am trying to say. If you select a bunch of GUI TextButtons, TextBoxes and TextLabels, they all have individual Text properties in the property menu. Shouldn’t all the Font properties combine? That happens for most of the properties in the Data category.

This happens because there is no base class for GUI objects with text to inherit from, so they each have a copy of the property.

They should change that.

They should change that.[/quote]

I think they should just do something like

Text (TextLabels) | asdf Text (TextButtons) | asdf Text (TextBoxes) | adsf
Because there are other classes that have properties with the same name (Light and Lighting.Brightness, SpawnLocation, Player, and Team.TeamColor) and they don’t always mean the same thing.

[quote]
I think they should just do something like

Text (TextLabels) | asdf Text (TextButtons) | asdf Text (TextBoxes) | adsf
Because there are other classes that have properties with the same name (Light and Lighting.Brightness, SpawnLocation, Player, and Team.TeamColor) and they don’t always mean the same thing. [/quote]

That’s a pretty good idea :slight_smile: