Text scales when "TextScaled" is set to (false) on BillboardGui


Repro:
TestPlace.rbxl (18.2 KB)

I don’t know much about this bug yet.

Seems like only BillboradGuis suffer from this.

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The text doesn’t scale, it is an optical illusion since the surroundings change
1 pic really zoomed out and 1 zoomed close.

The only difference I spotted between your two PlrName Guis was the scale Size 3 vs 1, which looks like you’re pointing out that that overwrites the text scaled bool.

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Few days back, if TextScaled was set to false, TextLabels in BillboardGuis would always render exactly the scale as set in TextSize, No matter the size of the TextLabel itself and it exceeded the boundaries of the GUI element if TextWrapped wasn’t set to true.

This broke some of the UI in my games, though I successfully applied fixes by making the Billboard size bigger.

There were even several more GUI behavior changes (and other things breaking in my games) recently which I didn’t quite hear about XD.

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I reproed the issue and this was caused by me turning on a new text rendering pipeline on Wednesday. It is now off and the issue should be fixed.

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This is happening again. I am having this same bug happen when trying to make name tags.

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