Text scaling does not work properly on phone screens

Hello everyone,

i am new to designing UI’s. I’m currently trying to build this donation board for my game:

On bigger screen sizes it looks good, but when i display it on a Iphone-Screen for example it looks like this:

I have already tried using a “UITextSizeConstraint” but when i set the max-size to a lower value, it makes the text appear to small on a bigger screen…so it kinda reverses the problem.

Here is how my UI is setup:

The TextLabels all have a “UITextSizeConstraint”.

Can someone give me some advice on how to properly design a UI so it fits all screens? I’m already working with scales.

Thanks in advance.

– SormDev

Did you enable TextScaled in the Text settings?
Alternatively you can make a custom script to scale the text.

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