Text scaling on ScreenGUI

Hi, I’m making a horror game, and I am trying to make the text large in a surfacegui.

However, since I have a 4K monitor, text is very small for me, and since it is capped at 100, I cannot achieve the desired text size. I also set textscaled true and enlarged the text label, but it wouldn’t get any bigger. I cannot go farther than this:

So far I looked at UI scale, but I’m not so sure on how to proceed with that.

Set it to Textscaled true and then make the text label bigger.

That’s what I did, but it stays the same size until I make the label smaller

Autoscale Nightly’s smartscale experimental feature supports dynamic text scaling, so you can try that.

Alternatively, you can increase text label size and then turn on textscaled, and add a textsize constraint to the textlabel with maxsize as current text size (autoscale nightly does all this for u)