Hey developers!
I’ve found out that if I set my text-stroke and text -transparency to 0.5, the text-stroke color weirdly effects the text color.
Can anyone help me?
Have a nice day, iamajust
Hey developers!
I’ve found out that if I set my text-stroke and text -transparency to 0.5, the text-stroke color weirdly effects the text color.
Can anyone help me?
Have a nice day, iamajust
I think this is because the text stroke is like another layer of text under. If your text stroke color is black and text color is white and the text is semi transparent, then you will see the color of the stroke under the text.
For example, if you set the stroke color to be red and the text color to be white, and then set the text transparency to 0.99, then the textlabel will look red
That makes sense! Is there any way to fix it?
I’m not sure if you could fix that easily just by changing properties of the textlabel. Is there any particular reason you want the textlabels to be semi transparent instead of just opaque?
Well, I want the nametag to be semi-transparent to the player that the nametag is from. But it’s no problem to just set the TextStrokeTransparency
to 1
.
I think doing that would be the easiest solution