TextBounds will not take into account UIScale when setting the bounds size for a text label. The following video shows the frames I have AutomaticSize set to X on and then changing text + removing/adding UIScale (set to 0.8) in a parent frame. I get the same results with AutomaticSize disabled and updating size purely from TextBounds as well.
Here is a repro that it will work 100% of the time. Mess around with the text of Message and the existence of the UIScale object.
Following up on this issue!
I’ve done some tests on this bug, and I wasn’t able to reproduce it anymore, so we assume that it should be fixed now.
Could you confirm if you are still experiencing the bug? @x_o@local_ip
It seems that the issue you are talking about is something a bit different from the one originally posted, which is resolved!
It’s good you have created a report with the issue you were referring to, a Roblox Staff will start investigating ASAP.