Currently I’m trying to make a text-message like app in my game. On mobile when you press enter or anywhere outside of the OS keyboard it’ll unfocus the currently focused TextBox. I want to be able to toggle this functionality, basically letting me set my own conditions for releasing focus of the TextBox.
I’m currently trying to emulate this by running TextBox:CaptureFocus() when .FocusLost runs, but there’s a delay and the on-screen keyboard moves down for a frame or two, then tweens back up, which looks ugly.