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The goal I’m trying to achieve is once a user types a message in the text box a remote event is fired after they hit “enter” (Already have this working with a button)
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How would I determine if the textbox is being edited? Like for example if the cursor is blinking within it. Is there a property for this?
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I looked for solutions but couldn’t find a viable one.
Hard to believe you actually searched because these answers can be found on the Developer Hub with a 5 second search, specifically on the TextBox documentation page.
To check when the text box is being typed into, use GetPropertyChangedSignal(“Text”) on the TextBox. To determine when a player finishes editing a text box either by clicking out or hitting enter, use FocusLost. The parameter will help you determine if enter was pressed to lose focus.
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Tysm I actually did look there, I must of missed it sorry!