Piggybacking off this issue, editing a TextBox with TextScaled enabled on Android no longer scales the input as you type it. The issue is especially damaging in my game, where the text is abnormally small and impossible to read when being edited.
Just replicated this on a fresh ScreenGui and Textbox with TextScaled enabled; a bit surprised to see this hasn’t been reported yet.
I would create a separate bug report, but I don’t have the perms. Hopefully it’s alright if I respond here