TextBox editing text not scaling correctly on SurfaceGui with high PixelsPerStud

I’m currently creating a mock version of the Windows 11 File explorer in studio. Text scaling has always been an issue with the max PixelsPerStud allowed (10000), but I’ve been able to get around it by enabling TextScaled and RichText. When trying to rename a file using an editable TextBox, the text turns super small until you stop editing it. It seems to be the same effect as disabling RichText.


The text is perfectly scaled if you are not editing it.

The only fix I can think of is lowering the PixelsPerStud, which would completely break my current gui and make the viewport frame I’m using in this gui super low quality (the entire reason PPS is that high in the first place).

Any help would be greatly appreciated!

Turns out ViewportFrames don’t need 10000 PPS to look good. Anything over 500 works just fine. So I decreased the PPS to 1000 and it fixed my issue with minor scaling issues.

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