TextBox false enter issue

I have discovered that when I call :CaptureFocus() twice on a text box while being focused on another text box will trigger a false enter on that other text box. This also occurs on the new chat.

How to reproduce this:
I will make a local rbxl file that shows a scenario of this issue.
TextBoxIssue.rbxl (58.0 KB)
First, run the game, type anything in the new chat bar and remain focused up to 6 seconds. Then, there will be a false enter event triggered.

The local script is in the ScreenGui inside StarterGui.

Sometimes it may also error when it happens:

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Thanks for the report! We’ll investigate and follow up with updates.