Hello I’m creating a system that a player can use to change the car plate text, and I’m creating this using a text box inside a GUI, so when te player changes the text, automatically the text on the plate (when Text box Stop Focused ) changes. So all good but I have to do Text Filtering on the Text Box and I don’t know how to do it, anyone can help me ?
1 Like
Its as simple as how simple it is.
local textService = game:GetService("TextService")
local res, err = pcall(function()
return textService:FilterTextAsync("discord",0,1)
end
if res then
local res2,err2 = pcall(function()
return res:GetNonChatStringForBroadcastAsync()
end
if res2 then
print(res2)
else
print(err2)
end
else
print(err)
end
Dont forget to wrap it in pcall and always do it in server so it wont get hackable
did colbert just say the funny numbers???
1 Like
thank u for the help. but it doesn’t work for me, but I fixed my script