TextBoxes and the I/O keys

If any of you have used :CaptureFocus() on a text box and have started a sentence with “I” or “O”, you will zoom in/out respectively without the key getting entered in the box. This is easily reproducible and not random whatsoever.

Also, this bug isn’t that big of a deal, but when you’re making an input of sorts it can be quite annoying.

I had the issue in my game as well. I was using a chatbar that was accessed whenever PlayerMouse.KeyUp was fired with “/”. I fixed it by using UserInputService.InputEnded instead of KeyUp.