Textbutton backgroundtransparency or sometimes anyframe with backgroundtransparency keeps setting to 1 on play

  1. What do you want to achieve? Keep it simple and clear!
    backgroundtransparency keeps setting back to 1 on roblox playing and as well as when i copy the gui instance it sets back to 1. example, if i set the backgroundtransparency to 0 and play the game, it will become 1 and in studio, when i set backgroundtransparency to 0 and copy, then paste it, then i look at the pasted copy of the ui/textbutton the backgroundtransparency is set to 1
  2. What is the issue? Include screenshots / videos if possible!
    backgroundtransparency becoming to 1 by default
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    already looked, i didn’t see anything talk about this