However, buttons do detect when I turn SurfaceGui.AlwaysOnTop.
And, buttons of other GUIs do work without turning SurfaceGui.AlwaysOnTop to true.
I think I’m making that GUI same as other GUIs do, but what is wrong? so I wanted you to ask.
Thanks in advance!
Edit 1: SurfaceGui is contained at PlayerGui (Local), attaching to part by adorning. Each GUI has their attaching part. For example,if there’s 2 GUIs, there is 2 part attaching.
I recently read a post that solved the exact same issue by setting the face to Back. I’ve encountered this as well, some SurfaceGui’s being interactive only at an angle.