TextChatCommand Shows in Autocomplete Despite AutocompleteVisible Being Disabled

I have noticed that the variable AutocompleteVisible being toggled off does not disable the chat command being visible in the chat when typed in. This is very bad for hiding admin commands using this exact system.
Properties menu:
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In-game chat:
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If you want to see for yourself; here is a repro file:
AutocompleteVisible Repro.rbxl (53.8 KB)

Workaround

Just simply disabling AutocompleteEnabled in the ChatInputBarConfiguration is the only way to hide commands you do not want to be shown

Expected behaviour

I expect the command to not be visible to the player when AutocompleteVisible is disabled.
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I should also be able to see commands that are not disabled, like all the default commands

1 Like

Thanks for the report! We’ll follow up when there’s any update on the issue.

2 Likes

It seems that it actually was fixed! The /explode command doesn’t show up anymore despite it still being there.
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It turns out that it wasn’t fixed. It was only fixed on Studio.

1 Like

It seems that the issue has come back, but it also says that AutocompleteVisible is not a valid member when attempted to alter
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It works perfectly fine in Studio, so is this feature not available yet? if not, that is a major issue since the commands are all shown to everyone in the game without being able to turn them off.

Using Enabled doesn’t give the result I want when set on the client, which is a major issue. I just resulted to disable autocomplete on the client when the user doesn’t have admin.

1 Like

It seems to be working on all clients!

Player with admin:

Main account on web app:

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Player without admin:

Alt account on web app:

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Alt account on UWP app:

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Both work perfectly fine and as intended!

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