Is it possible yet to toggle whispering? Also, it would be very useful if we could set Whisper to work based off a Player’s name and not their DisplayName.
Another thing my players have noticed are: If you type /e {randomEmoteName}, such as /e salute, your game will crash.
I do have emotes disabled in my game, I have a custom Animate script.
What is wrong with this service? The usability is abysmal.
When the page on TextChannels links me to another page to learn about them - and that page has zero mentions of the word ‘TextChannel’… then please just put the actual information on the right page?
Are arguments for TextChatCommands planned at all? This would make making admin systems way simpler if we could just add arguments that we want the player to use when entering a command.
(something like this: /kick target : plr)
When will we be given the ability to set custom chat window positions like the original chat system that lets you use “ChatWindowPosition” in set core.
Although the basic layout order is helpful, In my experience, i am unable to add the new system as the positioning on mobile has to be more specific for smaller devices.
Can we have features such as CornerRadius and Padding? One of my games I made with the old Chat Service has a retro internet visual aesthetic that can only be achieved with low padding and 0 corner rounding.
Legacy Chat Service with custom padding and corner radius:
Here’s an idea for the chat system;
an easy way to send a system message and customize the color, if it’s bold, italic, it’s font, size, and whether the changes should happen before or after… and it be able to be sent with the TextChat.TextChannels.RBXGeneral:DisplaySystemMessage(message,{color,font,textSize}) function. I’ve tried messing with this, and I can not get the color, font, or anything else to change. Anything besides sending a basic message is extremely difficult to do.
The lack of customization for the new system messages is the ONE reason I can’t migrate to the new system in my game. For example, in my game, I have system messages announce whenever a player has a debuff, which displays in red. But since I can only customize system messages with LegacyChat, I don’t see myself migrating to the new chat system until they add something like this.
That isn’t the issue, we as developers should be able to send any data we need to the listener so we can make changes where it’s needed. A good example, if we want the font to be different and the text to be bold, we should be able to send data that states that… instead of the whole [b] [i] bold text [/i][/b] stuff.
I understand that Roblox wants to catch up with the times but, many people still don’t know most of these formats, and will be confused immediately when they see all of this. The documentation is horrendeous for the new chat system, so you can’t expect much help there, not to mention very few knowing that it’s coming unless you’re on the developer forums.
Hello @SubtleShuttle ! Are there any plans to support UIGradients in the text chat window? This is currently what’s forcing us to use the old chat system — we are unable to add proper rainbow gradients for chat messages. Using RichText tags is both less visually appealing, is unable to be animated, and approaches the RichText limit in one message very easily, causing messages to not render any richtext in the first place.
Are there any updates on UI for channel tabs? It’s been a little over a year with no clear updates on when channel tab UI will come to TextChatService.