TextChatService is now the default for new experiences!

Are you still encountering the bubble chat disappearing issue?

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This seems to be fixed in my game, thank you very much! :slight_smile:
(in relation to my previous post oops)

No, the chat bubbles do not disappear anymore. The chat is currently running on version 4.2.0, though I don’t know if it was updated since Saturday.

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Is it possible yet to toggle whispering? Also, it would be very useful if we could set Whisper to work based off a Player’s name and not their DisplayName.

Another thing my players have noticed are: If you type /e {randomEmoteName}, such as /e salute, your game will crash.

I do have emotes disabled in my game, I have a custom Animate script.

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Hello! I am curious on the status of the tabs for the chat window, we are patiently waiting on this feature and hope to see it out soon! Thanks

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@SubtleShuttle
Could I have any sort of communication on the state of this?

I have never hated a feature’s documentation in my life more than this.

The documentation is AWFUL, doesn’t have enough examples, and overall the system makes little sense.


image

Great.

What is wrong with this service? The usability is abysmal.
When the page on TextChannels links me to another page to learn about them - and that page has zero mentions of the word ‘TextChannel’… then please just put the actual information on the right page?

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Are arguments for TextChatCommands planned at all? This would make making admin systems way simpler if we could just add arguments that we want the player to use when entering a command.
(something like this: /kick target : plr)

i think they stopped working on it since it is very broken

When will we be given the ability to set custom chat window positions like the original chat system that lets you use “ChatWindowPosition” in set core.

Although the basic layout order is helpful, In my experience, i am unable to add the new system as the positioning on mobile has to be more specific for smaller devices.

Any response from the people responsible for fixing chat bugs? The letters keep cutting off like I said here: TextChatService is now the default for new experiences! - #173 by bewarethepaws

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This is also happening in my experiences (still).

I’m also having this weird glitch where if someone is named [ Content Deleted 82132823 ] this happens:

Here is an account of that sort:

Here is the only modification I do to the chat:


(Emoji being an emoji character)

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Can we have features such as CornerRadius and Padding? One of my games I made with the old Chat Service has a retro internet visual aesthetic that can only be achieved with low padding and 0 corner rounding.

Legacy Chat Service with custom padding and corner radius:

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Here’s an idea for the chat system;
an easy way to send a system message and customize the color, if it’s bold, italic, it’s font, size, and whether the changes should happen before or after… and it be able to be sent with the TextChat.TextChannels.RBXGeneral:DisplaySystemMessage(message,{color,font,textSize}) function. I’ve tried messing with this, and I can not get the color, font, or anything else to change. Anything besides sending a basic message is extremely difficult to do.

Here’s the idea I had for it;

local TextChat = game:GetService("TextChatService")
TextChat.TextChannels.RBXGeneral:DisplaySystemMessage("HELLO!",{
	["Text_Color"] = Color3.fromRGB(255,255,255);
	["Font"] = Enum.Font.GothamBlack;
	["TextSize"] = 32;
	["isBold"] = false;["isItalic"] = false,
	["Tag Settings"] = {
		["Tags"] = {"Yes","Yes","Yes"};
		["Tag_Colors"] = {Color3.fromRGB(255,0,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,0,255)}
	},
}
)

The lack of customization for the new system messages is the ONE reason I can’t migrate to the new system in my game. For example, in my game, I have system messages announce whenever a player has a debuff, which displays in red. But since I can only customize system messages with LegacyChat, I don’t see myself migrating to the new chat system until they add something like this.

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@Just2Terrify This should be possible with RichText.
defaultChannel:DisplaySystemMessage(“<b>myMessage</b>”)

That isn’t the issue, we as developers should be able to send any data we need to the listener so we can make changes where it’s needed. A good example, if we want the font to be different and the text to be bold, we should be able to send data that states that… instead of the whole [b] [i] bold text [/i][/b] stuff.

I understand that Roblox wants to catch up with the times but, many people still don’t know most of these formats, and will be confused immediately when they see all of this. The documentation is horrendeous for the new chat system, so you can’t expect much help there, not to mention very few knowing that it’s coming unless you’re on the developer forums.

I’ve found a bug;
Use tab then talk , tab and talk and something strange will happen

and you should look, the chat have some performance problems: Script_CoreScripts/ExperienceChatMain Very Slow - Bug Reports / Engine Bugs - Developer Forum | Roblox

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Was there any updates on this and a way to change the position with UDim2?

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