I was using this on the server yes – the wiki documentation does not say I can’t. This should probably be updated lol.
I can switch my code to use a remote event and call the method on the client. A little bit of a shame that the method does not work on the server like the old Chat method does.
Tried turning on TextChatService today to find that a number of players in my game are experiencing the chat bubble instantly disappearing problem that was mentioned here in April. Reverting to legacy chat until this can be addressed.
Sorry for the late response, for the bubble disappearing I have not been able to reproduce it, as for the chat cutting off, me and someone else has observed it might be because they’re typing too fast?
They have also observed that if they take their time to type slowly it doesn’t get cut off, though I have not been able to contact anyone else observing the issue so far so it’s only a 1 case scenario, hope this helps.
@SubtleShuttle This issue has been happening for a long while now, and based on the replies above, there’s been 0 communication about it. When can we expect an update on it?
The fix for this is now in for v4.1.11 of the new in-experience chat (can be checked by typing “/version” in the chat input bar). Are you still encountering this issue?
Hi everyone, if you are still encountering the bubble chat disappearing issue, please reply to this thread! A fix for this was rolled out for v4.1.11 (you can check the version by typing “/version” in the chat)!
Multiple people experiencing the issue seem to be running low end devices while lagging, if they type too fast it will straight up cut their message (usually last letter), at least that’s what I observed.
Here’s an image of the issue:
Graphics 1: “ok let’s see”
Graphics 10 (more lag): “and let’s just see”
Just wanted to let you know.
Thank you for helping!
Is it possible yet to toggle whispering? Also, it would be very useful if we could set Whisper to work based off a Player’s name and not their DisplayName.
Another thing my players have noticed are: If you type /e {randomEmoteName}, such as /e salute, your game will crash.
I do have emotes disabled in my game, I have a custom Animate script.
What is wrong with this service? The usability is abysmal.
When the page on TextChannels links me to another page to learn about them - and that page has zero mentions of the word ‘TextChannel’… then please just put the actual information on the right page?
Are arguments for TextChatCommands planned at all? This would make making admin systems way simpler if we could just add arguments that we want the player to use when entering a command.
(something like this: /kick target : plr)
When will we be given the ability to set custom chat window positions like the original chat system that lets you use “ChatWindowPosition” in set core.
Although the basic layout order is helpful, In my experience, i am unable to add the new system as the positioning on mobile has to be more specific for smaller devices.