Hello! I am curious on the status of the tabs for the chat window, we are patiently waiting on this feature and hope to see it out soon! Thanks
I have never hated a featureās documentation in my life more than this.
The documentation is AWFUL, doesnāt have enough examples, and overall the system makes little sense.
Great.
What is wrong with this service? The usability is abysmal.
When the page on TextChannels links me to another page to learn about them - and that page has zero mentions of the word āTextChannelāā¦ then please just put the actual information on the right page?
Are arguments for TextChatCommands planned at all? This would make making admin systems way simpler if we could just add arguments that we want the player to use when entering a command.
(something like this: /kick target : plr)
i think they stopped working on it since it is very broken
When will we be given the ability to set custom chat window positions like the original chat system that lets you use āChatWindowPositionā in set core.
Although the basic layout order is helpful, In my experience, i am unable to add the new system as the positioning on mobile has to be more specific for smaller devices.
Any response from the people responsible for fixing chat bugs? The letters keep cutting off like I said here: TextChatService is now the default for new experiences! - #173 by bewarethepaws
This is also happening in my experiences (still).
Iām also having this weird glitch where if someone is named [ Content Deleted 82132823 ] this happens:
Here is an account of that sort:
Here is the only modification I do to the chat:
(Emoji being an emoji character)
Can we have features such as CornerRadius and Padding? One of my games I made with the old Chat Service has a retro internet visual aesthetic that can only be achieved with low padding and 0 corner rounding.
Legacy Chat Service with custom padding and corner radius:
Hereās an idea for the chat system;
an easy way to send a system message and customize the color, if itās bold, italic, itās font, size, and whether the changes should happen before or afterā¦ and it be able to be sent with the TextChat.TextChannels.RBXGeneral:DisplaySystemMessage(message,{color,font,textSize})
function. Iāve tried messing with this, and I can not get the color, font, or anything else to change. Anything besides sending a basic message is extremely difficult to do.
Hereās the idea I had for it;
local TextChat = game:GetService("TextChatService")
TextChat.TextChannels.RBXGeneral:DisplaySystemMessage("HELLO!",{
["Text_Color"] = Color3.fromRGB(255,255,255);
["Font"] = Enum.Font.GothamBlack;
["TextSize"] = 32;
["isBold"] = false;["isItalic"] = false,
["Tag Settings"] = {
["Tags"] = {"Yes","Yes","Yes"};
["Tag_Colors"] = {Color3.fromRGB(255,0,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,0,255)}
},
}
)
The lack of customization for the new system messages is the ONE reason I canāt migrate to the new system in my game. For example, in my game, I have system messages announce whenever a player has a debuff, which displays in red. But since I can only customize system messages with LegacyChat, I donāt see myself migrating to the new chat system until they add something like this.
@Just2Terrify This should be possible with RichText.
defaultChannel:DisplaySystemMessage(ā<b>myMessage</b>ā)
That isnāt the issue, we as developers should be able to send any data we need to the listener so we can make changes where itās needed. A good example, if we want the font to be different and the text to be bold, we should be able to send data that states thatā¦ instead of the whole [b] [i] bold text [/i][/b]
stuff.
I understand that Roblox wants to catch up with the times but, many people still donāt know most of these formats, and will be confused immediately when they see all of this. The documentation is horrendeous for the new chat system, so you canāt expect much help there, not to mention very few knowing that itās coming unless youāre on the developer forums.
Iāve found a bug;
Use tab then talk , tab and talk and something strange will happen
and you should look, the chat have some performance problems: Script_CoreScripts/ExperienceChatMain Very Slow - Bug Reports / Engine Bugs - Developer Forum | Roblox
Was there any updates on this and a way to change the position with UDim2?
Hello @SubtleShuttle ! Are there any plans to support UIGradients in the text chat window? This is currently whatās forcing us to use the old chat system ā we are unable to add proper rainbow gradients for chat messages. Using RichText tags is both less visually appealing, is unable to be animated, and approaches the RichText limit in one message very easily, causing messages to not render any richtext in the first place.
Are there any updates on UI for channel tabs? Itās been a little over a year with no clear updates on when channel tab UI will come to TextChatService.
It has been more than a year since this comment was posted, and the bug still remains to be unfixed. Can it please get prioritized and fixed? I can create a bug report for it if it will help.