Hi, I’m having trouble accessing the TextChatService’s TextBox at the moment because ChatInputBarConfiguration.TextBox is nil. This is the code I’m using to access it:
UserInputService.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Keyboard then
local textBox = TextChatService.ChatInputBarConfiguration.TextBox
print("Textbox", textBox)
end
end)
But everytime I type it just prints nil into the Output. The reason I need to access this is to check what the player’s currently typing so I can show an autofill hint if needed. Is this a bug or am I missing something?
You misunderstand what that property is meant to represent. It does not act as a reference to the integrated text-box. It is meant for you to assign your own text-box to override the previous one. It is a component of the UI customization front for the new system