TextChatService:DisplayBubble() not working on 3 accounts

I have tried on 3 separate accounts to see if this issue is specific to my main or not, but it seems to be engine related. *Should note it did not work on any account.

local HoloChatEvent = game:GetService('ReplicatedStorage'):WaitForChild('HoloChat')
local TextChatService = game:GetService('TextChatService')
function Display(Proxy, Message)
	print(Proxy,Message)
	local s, e = pcall(function() TextChatService:DisplayBubble(Proxy, Message) end)
	print(s,e)
end

HoloChatEvent.OnClientEvent:Connect(Display)

Expected behavior

In studio, it displays fine as it should, similar to calling Chat:Chat().
Bubble does not display in live games.

3 Likes

Live Game


Studio

Oh nah. You’re remaking the classic Holo Systems…? (Wrist and Table)

2 Likes

Haah, nah not for a minute. Switching group to textchatservice and having to revamp it a bit.

1 Like

Oh nice. I switched a bit ago. Still dealing with the adorne of the bubble being all over the place depending on the morph…

I do plan one day to remake your holo table tho

2 Likes

Thanks for the report! We’ll follow up when there’s any update on the issue.

1 Like

@LordMerc Don’t set this as the solution; it starts the topic lock timer which will lock this topic in 14 days

3 Likes

That is the solution for now, it doesn’t need to be the final solution.

A solution will close the bug report

2 Likes

No, it won’t. The Open status is not related to whether this post is closed or open, it is a manual switch.

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