I have tried on 3 separate accounts to see if this issue is specific to my main or not, but it seems to be engine related. *Should note it did not work on any account.
local HoloChatEvent = game:GetService('ReplicatedStorage'):WaitForChild('HoloChat')
local TextChatService = game:GetService('TextChatService')
function Display(Proxy, Message)
print(Proxy,Message)
local s, e = pcall(function() TextChatService:DisplayBubble(Proxy, Message) end)
print(s,e)
end
HoloChatEvent.OnClientEvent:Connect(Display)
Expected behavior
In studio, it displays fine as it should, similar to calling Chat:Chat().
Bubble does not display in live games.