Reproduction Steps
Add any ScreenGui with a TextBox and set TextEditable to false. Play the game, either in studio or live game, and you’ll still be able to edit the text.
Expected Behavior
The TextBox should behave like a TextLabel, like the API suggests it will.
Actual Behavior
I can edit the text, when I shouldn’t be able to.
Workaround
I have to create a TextLabel with the same properties as the TextBox, which is visible to the people who I don’t want to be able to edit the text of.
Issue Area: Engine Issue Type: Other Impact: Moderate Frequency: Constantly
Hi @TheSteelEagle - is this issue still happening for you? I created a TextBox in Studio and changed TextEditable to false, hit Play, and it appears that I’m not able to enter any text.
It’s not edible in Studio or on desktop, but on iOS the entire text field continues to be editable. I can remove or add characters. I would like to avoid implementing hacks like [this].(Read-only TextBox issue with mobile - #5 by Qin2007)
Hi @Merely apologies for the late reply, we have updated the priority on this ticket in our backlog but unfortunately don’t have a timeline yet for when this will be resolved.
There is a related thread with a workaround suggested in the meantime:
Hey @onIysound and @Nathony1 - thanks for checking in. This is still a top issue in our backlog for TextBoxes. The good news is that we are working our way through text box issues on various platforms such as this, however I’m still unable to provide a timeframe for when you can expect this to get resolved.
Appreciate your patience, I understand it can be frustrating to wait on fixes