Textlabel AutomaticSize Broken

Reproduction Steps
Disclosed is an example showcase of the issue:

chat.rbxm (13.0 KB)

Expected Behavior
What it was before:

image

Actual Behavior
image

Issue Area: Engine
Issue Type: Display
Impact: High
Frequency: Constantly
Date First Experienced: 2021-09-20 14:09:00 (-04:00)

5 Likes

Aggreed. I’m also having the same issue.

Look at the close button.
A picture I sent at 11:55am est:

Picture I took at 3:36pm est:
after

1 Like

Thanks for your report! We are looking into this now.

1 Like

Broken for UIListLayouts as well.

Expected behavior:
image

Actual behavior:
image

Properties of the selected object:

The UIListLayout still reports correct ContentSize

2 Likes

Hi @hlelo_wolrd , thanks for your report! As we are working on the fix, we’d appreciate if you can provide a place file or rbxm file that can reproduce this issue. Thank you!

4 Likes

You can replicate these issues by making any UI using automaticsize, set it to visible=false then leave the place and join back and turn visible back on and it should replicate the issue

(this is not the only issue with automatic size, I have had issues with automaticsize causing anchorpoints to not work properly but I’m not sure if its fixed or not)

2 Likes

I hope these automatic size bugs get fixed because I have been encountering these bugs a lot and it’s getting irritating especially when I’m a UI Designer

3 Likes

I have the same problem but with the UiCorner :frowning:

1 Like

After this update the AutomaticSize is broken for me too and it breaks a part of my game

1 Like

File is in this topic.