Textlabel AutomaticSize Broken

Reproduction Steps
Disclosed is an example showcase of the issue:

chat.rbxm (13.0 KB)

Expected Behavior
What it was before:


Actual Behavior

Issue Area: Engine
Issue Type: Display
Impact: High
Frequency: Constantly
Date First Experienced: 2021-09-20 14:09:00 (-04:00)


Aggreed. I’m also having the same issue.

Look at the close button.
A picture I sent at 11:55am est:

Picture I took at 3:36pm est:

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Thanks for your report! We are looking into this now.

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Broken for UIListLayouts as well.

Expected behavior:

Actual behavior:

Properties of the selected object:

The UIListLayout still reports correct ContentSize


Hi @hlelo_wolrd , thanks for your report! As we are working on the fix, we’d appreciate if you can provide a place file or rbxm file that can reproduce this issue. Thank you!


You can replicate these issues by making any UI using automaticsize, set it to visible=false then leave the place and join back and turn visible back on and it should replicate the issue

(this is not the only issue with automatic size, I have had issues with automaticsize causing anchorpoints to not work properly but I’m not sure if its fixed or not)

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I hope these automatic size bugs get fixed because I have been encountering these bugs a lot and it’s getting irritating especially when I’m a UI Designer


I have the same problem but with the UiCorner :frowning:

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After this update the AutomaticSize is broken for me too and it breaks a part of my game

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File is in this topic.