TextLabel does not appear behind glass

So I am making a credit room to give credit to my friends who helped me build the game.
The problem is, when I set the material to Glass, you can’t see the text behind it (SurfaceGui/TextLabel)
This does not happen with other materials like Plastic or SmoothPlastic.
I want to use glass because it is simply more realistic.
Is there any way to fix this? This is annoying me alot.
Any feedback would be appreciated.

Unfortunately, no. You can’t render non-opaque items behind glass sadly.

See this post for more info: Introducing New Material: Glass

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Can’t you just turn transparency down on a different material and try to get a close second?

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Yeah, agree with @taylorsmate62 you can just turn down transparency in the parts properties (ctrl p). Then just go to transparency and turn it down till you find a level you like. Regular glass is opaque, which doesn’t really make sense, but if you turn down the transparency it will look like glass. Good luck with build if you have any questions ask.