Textlabel emittion question

So whenever you place a simulator and gain points or whatever you see something that looks like is getting emitted from a particle emitter but I am not sure how to do it when I would like custom text such as +$150 that rises for a second and disappears. How can I achieve this?

You want to use BillboardGui

But how would I make it like appear quickly and disappear and also it is getting ‘emitted’ from a part and a random area on the part

Create it when you need it to appear, Tween it to make it “float” up, Destroy it when you don’t need it.

But how do I tween a billboard ui

the text label/frame inside of it

The studs offset?

Extra text…123

no i guess, when you create the part and when you make it spawn, go into his billboard gui then access the textlabel/frame and tween size, position, rotation, etc

How would I spawn it at a random position above the part

I believe you create a part and parent the billboard to the part, then tween the part. To make it spawn randomly, you can base it off the existing part’s location and just add subtract a few studs