This was a regression in a previous release that unfortunately couldn’t be rolled back. We have a fix, but it won’t be available until next week.
Like others have said in the thread, this can be temporarily worked around using the command bar.
This was a regression in a previous release that unfortunately couldn’t be rolled back. We have a fix, but it won’t be available until next week.
Like others have said in the thread, this can be temporarily worked around using the command bar.
Lol bro doing too much
game.Selection:Get()[1].Font = Enum.Font.GothamBlack
well font choice don’t have a problem but the weight itself and you can install fonts now not all of the fonts were in the Enum.Font
Font enums have become obsolete, since they released the new font data type which supports fonts that are not hard coded into the engine.
one of my friends said that his game keeps crashing so i went on his place to figure out the problem
i made a copy of his place and started to delete everything i see on the explorer
the copy still crashes but the only thing i saw out of the place was the (unavailable) on the weight
its the only reason i can think of why the place keep crashing
(i tried rodefender and disabling every script i can find and none worked)
i conclude that this bug could be crashing places since i have no other reasons to why my friend’s game keep crashing
The fix has been enabled. You might need to restart Studio for the change to take effect. If any of the font picker functionality is still broken, please make a new bug report and let me know.