When changing the font weight of a TextLabel/TextButton/TextBox in studio, the value is replaced with (unavailable). Additionally, if you change the weight of a TextLabel that is not already the “Regular” weight, the value is still replaced with unavailable, but the TextLabel displays as if you selected Regular. Has been occurring for at least the past 12 hours.
for i, v in pairs(game:GetService("Selection"):Get()) do if (v:IsA("TextLabel") or v:IsA("TextButton") or v:IsA("TextBox")) then v.FontFace = Font.new("rbxassetid://12187363368", Enum.FontWeight.Bold, Enum.FontStyle.Normal) end end
Customize the command with the
AsseId of the Font
Enum.FontWeight
Enum.FontStyle
and you can run this on the Command Bar. This will set the desired font settings on a selected TextLabels, TextButtons, and Textboxes…
Yeah, I have the same issue, I can’t change Weight on any fontface, just says unaviable. Using commands just to change such a basic thing is annoying. Hopefully they fix this.
Lots of people happen to have it happen when they load up a game in ROBLOX Studio.
But, of course, the font’s weight is unavailable, but that bug is way annoying. ROBLOX could get that fixed in future updates.
(I know this glitch is actually a false unavailable error)