TextLabel issue

Main Code:

local Holder = script.Parent.Holder

local DecButton = Holder.Decrease

local IncButton = Holder.Increase

local HeightButton = Holder.HeightButton

local mouseHeld = false

local GetHeight = game:GetService("ReplicatedStorage").RemoteFunctions.GetHeight

local SelectedHeight = GetHeight:InvokeServer() -- Starting height when player joins

local HeightChangeInterval = 0.0254 -- 1in in meters

local UIS = game:GetService("UserInputService")

UIS.InputBegan:Connect(function(input)
	
	if input.UserInputType == Enum.UserInputType.MouseButton1 then
		
		mouseHeld = true
		
	end
	
end)

UIS.InputEnded:Connect(function(input)

	if input.UserInputType == Enum.UserInputType.MouseButton1 then

		mouseHeld = false

	end

end)

local function FormatHeightDisplay(HeightInMeters)
	
	local feet = HeightInMeters * 3.28084

	local inches = math.floor((feet - math.floor(feet)) * 12)
	
	local totalInches = math.round(HeightInMeters * 39.37)
	
	feet = math.floor(feet)

	local RoundedMeters = math.floor(HeightInMeters * 100 + 0.5) / 100  -- Round to 2 decimal places
	
	return tostring(feet) .. "'" .. inches .. '" / ' .. tostring(RoundedMeters) .. "m / " .. tostring(totalInches) .. "in"

end

local CurrentHeight = script.Parent.CurrentHeight

HeightButton.Text = FormatHeightDisplay(GetHeight:InvokeServer())

CurrentHeight.Text = FormatHeightDisplay(GetHeight:InvokeServer())

DecButton.MouseEnter:Connect(function()
	
	DecButton.Outline.Enabled = true
	
end)

DecButton.MouseLeave:Connect(function()

	DecButton.Outline.Enabled = false

end)

IncButton.MouseEnter:Connect(function()

	IncButton.Outline.Enabled = true

end)

IncButton.MouseLeave:Connect(function()

	IncButton.Outline.Enabled = false

end)

HeightButton.MouseEnter:Connect(function()

	HeightButton.Outline.Enabled = true

end)

HeightButton.MouseLeave:Connect(function()

	HeightButton.Outline.Enabled = false

end)

IncButton.MouseButton1Down:Connect(function()

	task.wait(0.5)

	if mouseHeld then

		repeat
			
			SelectedHeight += HeightChangeInterval

			HeightButton.Text = FormatHeightDisplay(SelectedHeight)
			
			local PlrCurrentHeight = GetHeight:InvokeServer()
			
			if PlrCurrentHeight < SelectedHeight or PlrCurrentHeight > SelectedHeight then
				
				if CurrentHeight.Visible == false then CurrentHeight.Visible = true end
				
				CurrentHeight.Text = FormatHeightDisplay(PlrCurrentHeight)
				
			else
				
				if CurrentHeight.Visible == true then CurrentHeight.Visible = false end
				
			end
			
			task.wait(0.15)
			
		until mouseHeld == false
		
	end

end)

DecButton.MouseButton1Down:Connect(function()
	
	task.wait(0.5)
	
	if mouseHeld then
		
		repeat

			SelectedHeight -= HeightChangeInterval

			HeightButton.Text = FormatHeightDisplay(SelectedHeight)
			
			local PlrCurrentHeight = GetHeight:InvokeServer()
			
			if PlrCurrentHeight < SelectedHeight or PlrCurrentHeight > SelectedHeight then

				if CurrentHeight.Visible == false then CurrentHeight.Visible = true end

				CurrentHeight.Text = FormatHeightDisplay(PlrCurrentHeight)

			else

				if CurrentHeight.Visible == true then CurrentHeight.Visible = false end

			end
			
			task.wait(0.15)

		until mouseHeld == false
		
	end
	
end)

IncButton.MouseButton1Click:Connect(function()
	
	SelectedHeight += HeightChangeInterval

	HeightButton.Text = FormatHeightDisplay(SelectedHeight)
	
	local PlrCurrentHeight = GetHeight:InvokeServer()

	if PlrCurrentHeight < SelectedHeight or PlrCurrentHeight > SelectedHeight then

		if CurrentHeight.Visible == false then CurrentHeight.Visible = true end

		CurrentHeight.Text = FormatHeightDisplay(PlrCurrentHeight)

	else

		if CurrentHeight.Visible == true then CurrentHeight.Visible = false end

	end
	
end)

DecButton.MouseButton1Click:Connect(function()
	
	SelectedHeight -= HeightChangeInterval

	HeightButton.Text = FormatHeightDisplay(SelectedHeight)
	
	local PlrCurrentHeight = GetHeight:InvokeServer()

	if PlrCurrentHeight < SelectedHeight or PlrCurrentHeight > SelectedHeight then

		if CurrentHeight.Visible == false then CurrentHeight.Visible = true end

		CurrentHeight.Text = FormatHeightDisplay(PlrCurrentHeight)

	else

		if CurrentHeight.Visible == true then CurrentHeight.Visible = false end

	end

end)

local SetHeight = game:GetService("ReplicatedStorage").RemoteEvents.SetHeight

local db = false

local CooldownBar = HeightButton.CooldownBarHolder.CooldownBar

HeightButton.MouseButton1Click:Connect(function()
	
	local PlrCurrentHeight = GetHeight:InvokeServer()
	
	if db == false and SelectedHeight < PlrCurrentHeight or SelectedHeight > PlrCurrentHeight then
		
		db = true
		
		CurrentHeight.Visible = false
		
		SetHeight:FireServer(SelectedHeight)
		
		local TS = game:GetService("TweenService")
		
		CooldownBar.Visible = true
		
		TS:Create(CooldownBar,TweenInfo.new(3,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut),{Size = UDim2.new(0,0,1,0)}):Play()
		
		task.wait(3)
		
		CooldownBar.Visible = false
		
		CooldownBar.Size = UDim2.new(1,0,1,0)
		
		db = false
		
	end
	
end)

The issue is that whenever I change the text on the CurrentHeight it shifts a little so its way off its original position although no position-changing code is in the script and no Automatic Size is not enabled.
image