I’m setting up a simple information text that changes depending on what stat the player last hovered their cursor over, and for some of the longer descriptions, the text gets really small due to TextScaled being turned on, so I put a UITextSizeConstraint within the text label so it wouldn’t be so small. After doing that, longer text is cut off and not all shown, despite automatic scaling being on for the text label.
Sort of found a fix. Had to remove the UITextSizeConstraint, turn off TextScaled, turn on RichText, turn off TextTruncate, and settle on a text size. Still not optimal though because shorter stat descriptions still have room within the frame and have an unnecessarily small text size with this ‘fix’