Textlabel on surfacegui low quality

So I’m making an SCP game that will need cards for the doors. On those cards I need the name of the card holder, so I made a surfacegui with a textlabel on the card. The card is pretty small so the text also needs to be small. Problem is that when the textlabel gets really small, you can barely read it anymore.
Here’s what I mean: https://gyazo.com/45feb3f4e380b1472009ab0649049dcb
Is there any way to give the text more quality and make it actually visible?


You have to increase the canvas space on the surfacegui, its like resolution the higher the canvas space the higher the quality. EDIT: forgot to add you want to use Pixels for studs as to keep it from getting too big.