Texts with UIGradients not working correctly with ClipsDescendants

When you use UIGradients on TextLabels inside an instance with ClipsDescendants on, sometimes the text weirdly glitches out of the frame:
image

File to replicate:
bugreport.rbxl (46.6 KB)

Expected behavior

The text should be hidden because it’s out of frame and ClipsDescendants is on

1 Like

I am able to replicate this, this affects my game a lot because it ruins my UI:

External Media

Thanks for the report! We have logged this issue with the engine ui team and it is now a bug in their backlog to fix. We will report when this is fixed.

4 Likes

this issue has been fixed in release 572.