TextScaled Should Be Complemented With MinSize and MaxSize

I was told by one of the leaders that there is already a UI constraint that deals with text size. However, it seems that I’d have to be told about it to know it. If one text scaling property is on the text label itself, the text size constraints should have to be in the same place.

I was talking to 2blox2quit earlier today about UI design when I touched on the problem with the way automatic text scaling is done. I’ve seen many novice developers make that design mistake, including myself in the past. Here are some photos to help illustrate the issue I’m after:


So, I propose a feature addition to TextScaled that is complemented by the MinSize and MaxSize value pairing. This would allow developers to better control how their UI looks without having to write their own text-scaling code. Another problem with the current implementation is that the maximum size of a text label is arbitrarily set to 100 pt. If there’s going to be a size limit, we should be able to set it from a property that lower-permission scripts could interact with.

1 Like

This topic was automatically closed after 3 minutes. New replies are no longer allowed.