For a long time now, Roblox has had the warning “TextScraper Text Too Long” warning.
The warning means nothing. It just spits out, but the text still displays fine and works as a normal textlabel. With the release of the error log, I think it’s time to remove this error.
I support OP’s request—these messages should be better implemented:
Limit the warnings to developers in Studio instead of telling random players about the issue in-game.
Up the max limit of the TextScraper (~350 character string kept returning this error for me). Needing to split text labels into multiple seperate ones shouldn’t be the solution, and neither should be turning off automatic localization for a whole text label.
I agree. It’s unnecessary to send the warning to all clients, at the very least. Not to mention, there’s no point in limiting the TextScraper limit if we can split it into multiple labels either way.